Showing posts with label Myst. Show all posts
Showing posts with label Myst. Show all posts

Monday, January 21, 2013

Revisiting Zork Nemesis

A Million More Words About This Game Than You Thought Possible

When writing about my relationship with my father, I had mentioned that one of our potential chances to bond over video games involved Zork Nemesis: The Forbidden Lands. Over the holidays, GOG.com had a pretty awesome sale on their entire catalog, so I decided to pick it up. What's interesting about the game is its weird status as the black sheep of the 3D Zork games. From what I could gather while browsing the abundant internet, the main complaint lodged by fans of the source material was that it lacked the humor of the other games and was too dark. I essentially played this game in a bubble. I was vaguely aware of the Zork text adventures, which I could never wrap my brain around, and then my dad came home one day with Zork Nemesis. It is the only Zork game I've played intently and finished thus far in my life, and I loved it, so my internet findings came as a bit of a shock.

I'm currently in a bit of a gaming limbo right now, having nothing major that I have to or need to play. The last big game I finished was Far Cry 3, and I felt like I needed to play some shorter games that didn't involve sprawling sandboxes. After Syndicate, a brief foray into SimCity 4, and finishing the Captain Scarlett and Her Pirate's Booty DLC for Borderlands 2, I developed a sudden desire to play Zork Nemesis again.


So I did, and I just finished it last night. I do have to admit that it brought back all my nostalgic feelings about the game, and I enjoyed every minute still. However, this time around was different in that I noticed cracks in the story I never really pondered before. To be honest, I'm not entirely not sure why I've never picked up on them before, but I think this was the first time that I really tried to piece together all the bits of the narrative. I also set some rules for myself. One thing about playing puzzle adventure games like this or Myst is that you basically never forget how to solve the puzzles and/or you still have your printer sheets covered in notes. I didn't want to breeze through the game (you can solve Myst in under 5 minutes, by the way), so I set these rules for myself:


  1. I will explore every inch of each area and read all material I come across.
  2. I will not go to solve a puzzle unless I have actually discovered the solution.
  3. Even if I do find a solution, I will continue exploring until there's really little else to do but solve the puzzle.
  4. The previous rule does not preclude me from solving stand-alone puzzles that don't require external clues.


I had a few reasons for these rules. First, I cannot properly analyze the game if I breeze through it darting from solution to solution until I'm done. The developers created a world I was intended to absorb for better or worse, so I was going to absorb it. Additionally, I wanted to use the puzzles as the barriers they're supposed to be. I can't change the fact that I know where each puzzle's solution is located, so the least I can do is just visit every area and explore each branching path until I actually arrive at the solution's location. I really wanted to test how far I can get in each place before the game basically tells me I can't proceed any further.

Warning: Dead baby jokes.
Now that I'm done, let's explore my great Zork Nemesis findings.
The following sections will contain spoilers. If you do plan on playing the game, finish it first.

Friday, August 17, 2012

Music: I Love Video Game Soundtracks, Part II

Where the writer realizes his folly in trying to fit his passion into one blog post.


Yesterday, I went on quite a yarn about my love for video game soundtracks, and I managed to name some of my top picks for composers. But the sad truth is I just wasn't done. I simply felt bad for you, the reader, who would be forced to endure a year-long blog post, so I split it into two for your convenience. Without further ado, here are my remaining notable video game soundtrack composers.

Nobuo Uematsu

What I have heard: Final Fantasy VII, Final Fantasy VIII, Final Fantasy IX, Final Fantasy X, Final Fantasy VII: Advent Children

"Prelude." One could make an argument for many of his songs as iconic, but "Prelude," a repeated theme throughout the Final Fantasy series (most of which, I have not played), not only acts as an introduction to some of the iterations, but hearing it invokes the spirit and memories of every Final Fantasy game you've ever played. There are several versions of it, but oddly, my favorite it the live version, as performed by the Distant Worlds orchestra. If you ever get a chance to see them perform, it's amazing, and Nobuo is usually not far. Aside from the larger game themes, such as "Liberi Fatali" and "The Place I'll Return to Someday," many fans remember the smaller pieces clear as day. Some of my favorites include the latter portion of "The Planet's Crisis" (FFVII) and "You're Not Alone" (FFIX). Often, the best way to describe his work is very JRPG and very fantasy, but there's a reason he's famous. It may have something to do with the memorable tunes.



Michael McCann
What I have heard: Deus Ex: Human Revolution

Even if you have not played the game, you probably watched the first epic trailer that came out for the game, which revealed the main story arc. The background music is the vocally lush sci-fi piece called, "Icarus." This and the remainder of the soundtrack really make the case for orchestral music standing alongside electronic music. You are never taken out of the futuristic setting of the game as you peruse the tracks composed by McCann. Notable tracks include the exciting "First and Last" and "Return to Hengsha," which layer the action elements of the game successfully into the sounds you hear.





Andrew Hale
What I have heard: L.A. Noire

If you listened to the L.A. Noire soundtrack without knowing what it's from, you'd think you were listening to an old movie soundtrack. Emulating a time period without grotesquely mimicking it can sometimes be a challenge, but every track in this album is a trip to another era. You can feel the mystery and tension build with each track, and the navigation from sweeping orchestras to soft jazz successfully root the listener in the spirit of the late 40s crime dramas. What I also enjoy about this soundtrack is Hale's suites of songs, which serve as the background to specific chapters in the game. Although they waver through highs and lows, their tones are usually fitting for the moments in the story they represent.



Bill Elm & Woody Jackson
What I have heard: Red Dead Redemption

This soundtrack is one of utmost quality. Like Andrew Hale's L.A. Noire, it successfully invokes the era of the game's setting, but where it stands apart is in how it modernizes it. You'll hear authentically Western-sounding guitar arrangements and string movements, but they will be layered on top of drum-and-bass beats and jarring arrangements. The build of the drums and orchestra in "El Club de los Cuerpos" hook me every time I hear it, especially one the herd of trumpets chime in. I also adore the percussion-navigated trip of "Triggernometry," whose main brass melody served as my phone's ringtone for a number of months recently. All the tracks serve the Rockstar pulp fittingly.




Mike Morasky
What I have heard: Portal, Portal 2

Although most of us only recall Ellen McLain's singing on "Still Alive" from the original Portal soundtrack, there is so much more to take notice of with Mike Morasky's compositions in Portal 2. There are obvious star songs like "Science Is Fun" and "You Will Be Perfect" to enjoy, but many of the tracks on the 3-disc score were procedurally generated in the game, meaning everyone's first experience with these songs was unique. Still, the composer, under the pseudonym, Aperture Science Psychoacoustics Laboratory, managed to bring all his samples together for an intriguing journey through the rundown puzzle gauntlet of the game. "Love as a Construct" and "You are Not Part of the Control Group" are two good examples of songs culled from these moments in the levels, and they ultimately add to the atmosphere of awe and wonder the player feels while trying hard not to die. Of the soundtracks I've mentioned thus far, it's worth noting that the orchestral work takes a back seat to seriously creative and compelling electronic musical structures. They typically return during larger story moments, but it is hard to miss them with all this good music being offered.

And the honorable mentions...

Without pumping out the theatrical writing for every soundtrack I own, I did want to mention additional selections from my library worth owning and listening to. (Also in no particular order.)

Tim Larkin
Songs of Note: "Villa," "Great Shaft"

Vincent Diamante
Soundtracks: Flower
Songs of Note: "Sailing on the Wind," "Purification of the City"

Solar Fields
Soundtracks: Mirror's Edge
Songs of Note: "Heat," "Pirandello Kruger"

Akira Yamaoka
Songs of Note: "Breeze - In Monochrome Night," "Room of Angel"

Adam Skorupa & Krzystof Wierzynkiewicz
Soundtracks: The Witcher 2: Assassins of Kings
Songs of Note: "The Path of a Kingslayer," "For a Higher Cause"

Tomas Dvorak
Soundtracks: Machinarium
Songs of Note: "Mr. Handagote," "Gameboy Tune"

Normand Corbeil
Soundtracks: Heavy Rain
Songs of Note: "Lauren Winter's Main Theme," "Before the Storm"

Jami Sieber
Soundtracks: Braid
Songs of Note: "Maenam," "Tell It By Heart"

Thank you for indulging me in this journey through one of my many loves. Please let me know what soundtracks you love!

Images taken from Amazon, iTunes, and other Googled sources.

Thursday, August 16, 2012

Music: I Love Video Game Soundtracks, Part I

No, really, I'm serious.


My first video game soundtrack was Burn: Cycle, composed by Simon Boswell. The PC version of the game came with it by default. (By the way, does anyone remember the CD-i?) Be that as it may, it only ignited a small flame within me that would not rage into a fire for many years. Still, there were a few other notable additions to my soundtrack collection until it became a full-on obsession. I was among the small population that owned a Sega Saturn, which I purchased mainly for NiGHTS into DREAMS. I loved the game, but somehow or another, I discovered that the themes to all the boss battles, not the level music, were accessible via a regular CD player. That said, it meant I could eventually rip the music onto MP3 format once that became popular. The next game I could do this for was Earthworm Jim 2, which was composed primarily by Tommy Tallarico. That soundtrack was a double bonus because it contained some awesome tracks from him, but it also had the 3rd movement of Moonlight Sonata (Beethoven), which I think is the best movement.

It wasn't until Myst III: Exile did my interest truly get sparked. The theme to that game really opened my eyes to the potential a game soundtrack could possess. It also spoke to me directly as I have a rather exploitable love of songs that start small in production but become booming choral masterpieces by the end. Thus, Jack Wall created the standard by which I would judge future soundtracks, and the next one I would actually own would be Myst IV: Revelations, whose main theme is an awesome tribal piece done with a choir in 7/4 timing. However, it was hard to maintain just one composer to love as time went by.

Stepping back a little to the year, 2000, that is when I played Final Fantasy VIII on the PC. While I wouldn't own the soundtrack for a number of years, I think many gamers around the world are with me when I say this: "Liberi Fatali," the opening theme to the game, is a masterpiece on par with "Carmina Burana" (Orff) in terms of drama and fantastic choral work. I must have started a new game about 50 times either to watch the opening sequence myself or to show it to others, and it always solicited a "wow" response from my friends.

Well, these are my origins, but I won't go into every single inspiring soundtrack I've come across. There are probably many more I forgot or cannot access anyway. What I will focus on is the composers and their soundtracks or notable songs. I have played the games corresponding to each of these, and I honestly feel that your ears are missing something by not having access to some songs.

(In no particular order.)

Jack Wall
What I have heard: Myst III: Exile, Myst IV: Revelation, Mass Effect, Mass Effect 2, Jade Empire

I already stated that I love him. You may have never heard of Myst III or IV (did you know there were sequels to Myst?), but I'll tell you what you have heard of: Mass Effect. He was lead composer on the soundtracks for both Mass Effect and Mass Effect 2, and he did just as much of an amazing job on both. They both possess arguably different sounds to match the narratives they back. Mass Effect has more of the sci-fi edge to it with a lot of notable synthesized sounds, but it also possesses a lot of drama. Songs like "Breeding Ground" and "Exit" are sweeping pieces that invoke memories of the exciting missions you encountered throughout the game. On a tamer note, though, "Uncharted Worlds" and "Vigil" have become iconic and hauntingly beautiful themes carried throughout the entire series, invoking a sad peace among the chaos of the larger story arcs. With Mass Effect 2, the focus shifted to the characters themselves, and they each have a theme. Starting with "The Illusive Man," which sets a haunting tone for one of the most notorious characters, the soundtrack almost serves as the narration itself. Listening to the undulating brass work on "Jacob" or the cries of the vocalists on "Samara" easily take you back to their characters and the missions you performed for and with them.

Sam Hulick, Sascha Dikiciyan, Cris Velasco, Chris Lennertz
What I have heard: Mass Effect, Mass Effect 2, Mass Effect 3

Although I would love to sing only Jack Wall's praises for the Mass Effect soundtracks, I simply cannot. He did not work alone. All of these composers created notable tracks across all three soundtracks. It's also worth noting that the Sonic Mayhem duo, Sascha Dikiciyan and Cris Velasco, did all the music to the Kasumi's Stolen Memory DLC, and Chris Lennertz composed the wildly dramatic scores to Overlord and Lair of the Shadow Broker DLCs.  Sam Hulick's notable contributions were on the Mass Effect soundtrack, where he composed the awe-inspiring theme for "The Normandy" and the victorious "From the Wreckage." Thus, it's worth mentioning that the game basically begins and ends with Sam Hulick. Just sayin'.



Jesper Kyd
What I have heard: Assassin's Creed, Assassin's Creed II, Assassin's Creed: Brotherhood, Assassin's Creed: Revelations, Borderlands, Darksiders II

To me, Jesper Kyd was reinvigorating. Listening to his work made be super passionate about video game soundtracks all over again. At this point, he is mostly known for his work on the Assassin's Creed series and with good reason. Whereas the first game's soundtrack was impressive, with sweeping themes for the various Middle Eastern areas, such as "Flight through Jerusalem," his command over the audience comes with the opening triptych of Assassin's Creed II. If I could recommend three songs that belong together to play on repeat, it would be "Earth," "Venice Rooftops," and "Ezio's Family." Through them, he establishes a musical theme that would carry through the game via various instruments and voices. It manages to be memorable while subtle at the same time. These acclaims aside, it is the entirety of the Assassin's Creed: Brotherhood soundtrack where Kyd shines, and it is due to the excellent percussion work. There is so much variety in the percussion here, from the sounds of marching in "Flags of Rome" to the almost heart-like pounding of "Borgia Occupation," which sadly disappears from the game once you've successfully captured all of Rome for the assassins. Although I am still listening to it, I would like to assure the video game world that the Darksiders II soundtrack is arguably an even greater tour de force embodying so much variety and interest in its double-disc size.


Austin Wintory
What I have heard: flOw, Journey


This man entered my radar only this year, but I pray that he will never fall off. I could contend that that if you want an absolutely beautiful, emotional experience that is both complex and accessible, you will get the soundtrack to Journey. On top of a superb game, Wintory's soundtrack is maybe the deepest experience you could have via a single video game soundtrack. It is a journey in and of itself, and upon the epic arrival of "Apotheosis," life just feels complete. The composition of that song rises and rises almost endlessly until it plateaus at the apex of your aural desire. It is a truly unfathomable song and album. I bought the soundtrack to flOw out of curiosity, and while it maintains a much simpler atmosphere, it contains "Gratitude," which seems like a taste of the greatness Wintory has yet to unleash on the world years later.


Kow Otani
What I have heard: Shadow of the Colossus

There is nothing else to hear, honestly. Whereas Shadow of the Colossus presents so many arguments for the idea of video games as art, the soundtrack acts as the pedestal for every point you could bring up. Fighting a colossus ultimately becomes synonymous with the dramatic rise of a wild string orchestra, whose strings switch to victorious themes as soon as your sword penetrates the flesh beneath each glowing symbol you encounter. It is hard to choose a favorite, but I love the flurry of "A Violent Encounter." It usually stands as my great example, but it's unfair to choose. "A Despair-filled Farewell" features an almost crying horn that adds to the emotional realization that you spend the game killing majestic beings. And something begins to swell within me as soon as I hear the bells chime in "Epilogue ~Those Who Remain~," which backs the credits as the player observes the fallen heaps of his or her own handiwork. Seriously, this soundtrack is indescribably memorable through and through.


Rei Kondoh
What I have heard: Okami, Bayonetta

Rei Kondoh is definitely not the only composer on these humongous 5-disc soundtracks, but his songs remain the most memorable to me. I have a huge penchant for the dramatic, as I have said, and Rei fits the bill. I loved every minute of Okami, but I think I first took notice of the soundtrack during "Giving Kushinada a Ride," which plays as a beacon of strength during a time in the game when everyone has succumbed to the sad fate of one of the characters. The listener can feel that important heroics are afoot, and this song narrates the journey towards facing one's fate admirably. From the same soundtrack, "The Sun Rises" oddly makes me a bit teary-eyed. Following a suspenseful moment near the end of the game, it acts as a reprise of the game's main theme, but mixes it into a triumphant ballad that defeats evil with its notes alone. The Bayonetta soundtrack was notably all over the place in terms of style, but many of the booming tracks were composed by Kondoh, including all of the insane choirs that play during the epic boss fights. My favorites are near the end, though. "You May Call Me Father" backs an incredible battle as Bayonetta falls from the top of a huge skyscraper, and "The Greatest Jubilee" bears a sound as big as the universe as she fights to save it. These two tracks stand out for me because in contrast to the other boss themes, the choirs get notable reprieves from screaming their lungs out during a few movements, which makes their alarming return all the more deliberate and disquieting. If it would stir things up, I'd let Rei Kondoh conduct the choir at my funeral.


It does appear my passion for this post has gotten the better of me, so I will continue with a second part tomorrow! I do hope you're going and buying all these things, by the way.

(Part II can be found here.)


Images taken from Amazon, iTunes, and other Googled sources.