Magical Predestined Ladies, Unite!
Then it all goes to hell. |
My first one was Final Fantasy VII, which was also the first one to be rendered in 3D. While the graphics to that one were laughable by today's standards, it is also considered one of the greats and might still stand as my favorite. I don't know if nostalgia is a big part of that, but I just remember a supremely engaging title that was fun to play and fun to witness.
Ooh, intrigue! |
I didn't want to play his PS1 edition, so I waited until it was released digitally and on sale to buy it. So what I'm playing now is not the Final Fantasy VI of my contemporaries' childhoods but rather the 2011 digital re-release of a 1999 special upgrade of the 1994 original. The digital release didn't add anything, but the 1999 one for the Playstation added 3D-rendered cutscenes and some other graphic retooling. Note that this edition was released between Final Fantasy VIII and IX. I guess that's what the kids were clamoring for at the time.
Starting Final Fantasy VI leads to a brief explanation that the Empire is using Magitek armor and searching for espers, magical beings of the past. A thousand years prior, there was the War of the Magi, which ended with the abolition of magic entirely, turning society into something strictly agrarian or steampunk, depending where you reside. The player controls Terra, who wears a headband that prevents her from riling against her captors accompanying her on this mission to find an esper. Terra, of course, is mysteriously able to wield magic with no other tools to assist her, and thus becomes the center of much of the story. Her green hair is of little concern, though.
Small dose of cuteness. |
Thus far, the story hasn't really resonated with me, but it's not uncommon for a Final Fantasy game to take a while to get to its point. I hope I'm not wrong in assuming that there is more afoot than an Empire amassing magic and property. There better be something more sinister or complex going on. Still the narrative was initially engaging because certain events saw the team breaking apart and meeting new people more quickly than any other title I've played. I was about five hours in and had already controlled nine people in battle, which is larger than the cast of other Final Fantasy titles.
The divergent narrative was exciting and introduced a number of scenarios really quickly, including fighting enemies while floating down a river on a raft, battling a train while it chases you, and defending a mountain top with three teams in a maze. It's been a number of hours, though, since everyone has come together again, so I'm not sure if we'll break up once more, or if this is it. For the time being, Terra is out of commission, and I'm leading my party of four with Celes, a fallen general of the Empire who was fused with magic by her employers.
Sometimes conversation happens mid-battle. |
Celes is inherently blessed with the ability to use magic, which is handy for curing your party if you're not an items fan. (I'm not.) Unlike all of other Final Fantasy games I've played, this is the first one where magic doesn't become available to everyone until a particular story point. In the others, either they could use magic from the start (after tutorials), or they were never allowed to use magic because of their class. Still, I appreciate magic being tied to the story. In this case, magic comes with the ability to summon espers, and one learns magic from the esper equipped.
It's not a terribly complicated system, though none of them are once in practice, but I'm finding that I have almost no reliance on magic yet. Celes is still the only one I use to heal, and the others chip in when appropriate. The summons themselves fall short of the grandiose animations I've become accustomed to starting with VII. They just appear, do something ambiguous, and disappear. Maybe espers acquired later on have more to offer.
That whole crazy thing. |
The only technological complaint I have is for the chocobo riding, which I've only done once as dictated by the narrative. It looks like Square tried to shoehorn 3D map travel into this 2D game by flipping the perspective so that chocobos actually run on top of the map. It looks just awful, though, because everything flattens, even buildings and mountains. It's like walking on a drawing. I'd have been perfectly content riding my chocobo on the same map in the same perspective as my party does. I do miss being able to rotate the map and see objects in the distance, though. But I get it.
In terms of progress, I've played over twelve hours, mostly due to grinding, and just passed the famous opera scene. I'd like to express that it was way overrated. As a game scenario, it works just fine and is in line with the rest of the game. That's not my problem. What bothered me is that the actual opera is merely fiction that doesn't enhance the main narrative.
Bosses get to look like people…kinda. |
One of the cooler scenarios. |
All images obtained from GameFaqs. Although I'm playing on the Playstation Vita, the Playstation emulator doesn't allow screenshots. :-(
Good timing, as this game was just released on iOS and Android.
ReplyDeleteAlso, it's fucking awesome.
" If I get into a musician's second album, I often hesitate to check out the first."
Very valid point.
I never understood the fuss with the Opera scene as well. Both 7 and 9 introduced a similar sequence, too.
The grinding can get tedious, but if you have something to do on a second screen while grinding, then it's really not so bad. Faster than 9, that's for sure.
Well, the 7 sequence was part of building the relationship with Aeris, and the 9 sequence was related to Garnet's plot in a sense. I don't mind the grinding itself. Now that I'm playing this, I'm kinda sad that there weren't any train sequences after 9.
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