This entry is a giant
sack of spoilers for The Last of Us. Do not read it unless you’ve played the
game.
Since finishing The
Last of Us, I find myself wanting to talk about all the amazing aspects of
the story with anyone who’ll listen. Because so few of my friends have actually
played and finished the game, I’ll take it all out on you. I know that in my
review, I complained about the combat, what is essentially the game, and I did something very similar for Bioshock Infinite. In general, I think it’s a shame when gameplay
doesn’t marry up to skillful writing, even if it might technically be
well-executed, and I find myself at a loss to come up with why that is:
laziness, checking a box, fulfilling a demand, or a combination thereon. I’ll
give more credit to The Last of Us in
this regard if only because the writers left no story element wasted. The
backdrop of racism, xenophobia, and religious zeal in Bioshock Infinite was just that, and it ultimately served little
purpose against the crux of the main characters’ stories.
Initially, I find it commendable that The Last of Us borrowed a page from The Walking Dead property as a whole and focused squarely on people
instead of “zombies.” The outbreak of infection happened, it terrorized the
world, and the plot hones in on people dealing with it as opposed to a scenario
where droves of infected must continuously be thwarted in their paths. I also like
that the player is forced to confront other people who are also trying to
survive but are more aggressive about their efforts. Ultimately, by creating
throwaway characters, such as the infected, a light is shone on the nature of
man itself. It’s easy to speculate about how one would act in a similar
situation, but like life, the game sometimes doesn't offer a lot of choice. (Of
course, I just wish I got more of “survival lite” on the Easy campaign.)
The Last of Us
also managed to treat a variety of subjects on a more mature level than the
bulk of video games ever attempt. For one, the writers’ treatment of gay and
black people is the best I've seen, period. After Joel concludes that he and
Ellie need a vehicle to get to their destination, he decides to find an old “frenemy,”
Bill, to assist him. Bill is crotchety and has set up something of a war zone
for trespassers. While trying to find a vehicle of use to the pair, he ably
tackles foes and uses his mechanical know-how to survive. Along the way, the
characters find out that his survival partner, has died, providing for a somber
moment when Bill both laments his passing and curses his existence. When Joel
and Ellie finally do get on their way, Ellie reveals that she stole some
periodicals from Bill, one of which is clearly a gay porn magazine.
Here, in a AAA game, we have a gay character who is tough
and useful with little flair for the dramatic and who doesn't get killed by his
own melodrama. Moreover, the nature of his sexuality is actually not relevant to
his character. The game doesn't stop for the player to balk, “You’re gay?!”
Instead, Naughty Dog offers up the implicit. The man Bill finds dead was
possibly his lover, but players are not goaded into probing like an insecure
teenage jock. Instead, you make of it what you will because the story has many
other places to go before it is through. Joel and Ellie find out, but they
don’t waste a minute on it.
The black characters, Henry and Sam, are introduced as Joel
and Ellie try to evade the bandit tank chasing them down the streets. After a
small scuffle, it is revealed that the men have similar goals of finding the
Fireflies like Joel and Ellie, and in a snap, they decide to proceed together.
Sam is a pre-teen aged like Ellie or below, who has tired of survival. This is
not to suggest he wants to die, but he does clearly want to be a kid, evidenced
by when he tries to knick a toy from a shop the group passes through.
Henry, his adult brother, is clearly as keen on how to
manage this unsavory world as Joel is, and both lead their young partners
capably. Although his personal story is not too fleshed out, Henry becomes a
quickly likable character while avoiding many of the tropes that lead other
black characters in games to just be “other.” He wields a gun upright and
doesn't send off foes with a “motherfucker” in an Isaac Hayes-like voice. In
fact, he doesn't play the funny guy at all. His hair is natural, but it isn't a
kooky afro or corn rows; the writers are smart to realize that styling one’s
hair is probably a survivor’s last concern.
It’s important for me to point out that there is nothing
inherently wrong with all the things Henry isn't. People of all races run the
gamut, occasionally exemplifying stereotypes. However, video games (and media
in general) like to convince us that these stereotypes are all black people are
and ever will be. They’d have us think that black men are all funny or badasses,
and black women are all sassy, but more dangerously, they’d convince us that
black people are sidekicks while white people do their thing. The Last of Us, though it does
ultimately kill off these two characters, manages to make Henry and Sam whole
people who are as capable of being helpful when times call for it as they are
at looking out for themselves…like people do. When they die, it is not
forgettable, but neither is it martyrdom. Their deaths are just more heavy
material for this well-woven tale.
Finally, I’d like to address how well women are treated in The Last of Us, especially Ellie. When
Joel’s adventure begins, before he meets Ellie, he is partnered with a woman,
Tess. As they traverse the distances of her story arc,
she also ably performs as a survivor in the infected environment. In fact, in
one scene when they confront someone who betrayed them, Tess acts downright mean
and vengeful, showing both strength of will and weakness of human nature – you
know, like all people do. She isn't a femme fatale or a mystical being who
can’t control herself. Tess is literally just a person trying to live, and her
sex is not a commodity worth bartering with other characters or the player to
do so.
Ellie’s shining time is during the Winter chapter of the
game, which is so amazing and emotionally intense, it just haunts me. Thinking
about it overwhelms me with emotion. At the end of the Fall chapter, Joel is
severely injured, and Ellie is forced to aid him as the two try to leave East
Colorado and continue towards Salt Lake City. But the chapter ends with Joel
just falling off their horse, too sick to go on.
The Winter chapter starts with the player controlling Ellie,
who appears to be alone, and trying to hunt a deer. As the beginning of this
chapter transpires, Ellie gains weapons and shows off knowledge of the same
tricks Joel used during the first half of the game. Realistically, her size
prevents her from choking grown men to death, but she is still able to use her
knife to take them down. It quickly becomes clear that during their journey,
Joel has enabled Ellie to survive. And until the plot reveals that Joel is
still alive somewhere, the player is given the genuine feeling that the rest of
the game might be played through Ellie, something not previously revealed when
Naughty Dog talked up the game. It was a nice but scary feeling, not knowing what
became of Joel.
Eventually, Ellie is kidnapped by a group of men who either
seek to use her body for sexual pleasure or eat her as they have done to others
before her. This scenario, my friends, is where The Last of Us does something almost no other game bothers to do.
Briefly after she is kidnapped, Joel wakes up in the garage where he has been
fighting off infection in the bitter cold. Like any good partner (father figure
or otherwise), he seeks Ellie out, leading to scenes with similar combat and stealth as he’s
encountered before, though travel is marred by heavy snowfall. But Ellie does not just sit and wait for her hero, nor does
it even seem that she’s considered doing so. Using her wits and her notable
feistiness, she escapes her small prison and begins trying to find her way out
of the labyrinthine bandit town. At this point in the game, where the player is
moved from one character to another, both Joel and Ellie are tasked with
surviving the same scenarios with the same weapons and toolsets available to
them. Joel and Ellie are equals, despite their age and differences in gender.
But amazingly, that’s not all. Ellie’s trials take a turn
for the worst when she gets trapped in a hotel restaurant with her psychotic
captor, David, who begins to set fire to the place. He is extremely aggressive
and done with treating Ellie with even the faintest shred of tenderness. In
something of a boss scenario, Ellie must jump David several times with her
knife in the hopes of taking him down. The crescendo is when they are both
heavily weakened, but David manages to stand over Ellie as she tries to crawl
her way to a weapon to take him down.
In this moment, as he kicks and chides her, the writers
forewent the lazy route, that is, having Joel barge in at the last possible
moment and take David down as Ellie cowers on the floor. No, the player instead
navigates Ellie to an unseen machete, which she uses to cut his leg before
kneeling on top of him and stabbing him over and over. It is not until this
point that Joel arrives, his only purpose to comfort an enraged Ellie. The fact
is that here, Naughty Dog let a young woman fight for her own survival and
escape both a sexually and physically threatening event in her life. They did
not let the man play the hero. Instead, Ellie triumphs over her own adversity,
and the player finally gets the satisfaction of seeing Joel play the father.
This scene, Readers, is one of great impact and one of the best I've ever
witnessed in a game.
All images obtained from the official website for The Last of Us.
No comments:
Post a Comment