Wherein Advil Cold & Sinus Develops a Game
Last week, I was granted the misfortune of being sick. It was one of those couple's colds where you sit around blaming each other and reconsider living in close quarters. However, on the worst night of my cold, I actually had a rather amazing dream.
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Deus Ex: Human Revolution is a game where you do...stuff. |
Let me preface this by saying I've been playing
Assassin's Creed III lately, and right before that, I finished two playthroughs of
Dishonored. My dream starts off in a dank sewer or some underground space. There are a few people near me as well. I already have a vague knowledge of what I need to do, though. It seems this sewer connects to a nearby headquarters for some business, and I'm tasked with killing the president/founder/what-have-you. I know he is arguably evil, but I'm never given the full rundown as to why. (I assume if I want that, I should purchase the full dream for $49.99 on Steam.) I also know there are a number of ways to get up to my target's office and a number of ways to get through each of these points. You see, I can't just walk straight through and murder him, but unlike a lot of games involving assassination, the area I'm infiltrating is not solely filled with soldiers waiting to kill me. There are office workers, too, who may not recognize me, but they also don't know me from Mike on the third floor in Accounting, who tells really boring stories about his kids in the lunchroom. So I know I'll be safe to walk around in some areas as long as I don't arouse suspicion.
All of this seems pretty par for the course, but here's where it gets interesting (to me at least). First, I am made well aware that my target is free to walk around and that he knows I might be coming. Thus, I need to use resources around to figure out where he may be at any given time, but I also need to make sure he doesn't catch me unaware. Next, to breach certain areas, those people around me in the sewer also come into play. They each possess some knowledge or skill set that can get me through certain areas of the building, and I'm given the option of going completely solo or accepting their help. However, they all want something, and they also don't all like each other. Their motives are sadly never revealed to me, but it is apparent that asking for assistance and returning the favor to one will piss off another. Pissing off another person around may close off an entire area of the building due to that person's influence over people there; I assume they work for the company or have close friends there. The other risk is that the people I anger may actually try to surprise me later on by alerting security or even making an attempt on my life.
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Assassin's Creed is also a franchise where you can do...stuff. |
The rest of the dream is pretty hazy. I know that I "played" a few times with varying levels of success. A few times I got really far, and other times I was ambushed. I honestly cannot remember if I ever killed the target, but I do remember that he caught me off guard a couple of times. For some odd reason, he was wearing a posh red smoking jacket, but I assume that was
Dishonored's influence on me. I definitely found the whole scenario interesting. While poorly implemented in my dream (none of my dreams ever reach full credibility), it was cool just how much choice I was given. Multiple pathways, peculiar relationship system, and of course, the regular choices of stealth/confrontation and kill/subdue were looming around. There was definitely a more futuristic aspect to it, which was reminiscent of
Deus Ex: Human Revolution. Still, if developed exquisitely, I'd buy my game.
It just needs a much better writer.
Images obtained from Game Informer.
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