Monday, October 8, 2012

Borderlands 2 Review: Episode I

Making heads explode in stylish fashion


If you played the first game, you'd understand what a graphical step up this is.
The original Borderlands is one of those games that I resisted for a while. Touted as a "first-person role-playing shooter," my hesitation laid in the "shooter" part of the genre description. It was never my strongest category – I can't aim to save my life –, but the cel-shaded style made me impeccably curious. Finally, the shining light, a Steam sale, came around and convinced me to purchase, and I'm happy I did. Sure, I enjoyed the game, but I'm mostly thankful that it prepared me for Borderlands 2 to knock my socks off.

In almost every way, Borderlands 2 is a complete improvement over its predecessor. I'm only about halfway through the game, but I've been enjoying every minute of it. If you are new to the game and are wondering how the game exists as a FPRPS, let me explain. Like any first-person shooter, you are constantly staring down gun sights and have an array of weapons available to you to destroy your enemies, of which there are many. However, all weapons and protection are randomized. Every weapon you pick up is unlike every other weapon available in your game or other players' games, and they all have a set of statistics, which you can use to compare them against what is already in your inventory. Weapons can even have elemental characteristics, and some emulate other weapon classes, such as an awesome assault rifle I had which shot bullets like rockets. Building upon this, the RPG elements go much further. Your character gains experience points as he/she defeats enemies, increasing your level. You gain skill points to dump into speccing the character to your taste. Battles come across as typical firefights, but the fact is math and the roll of the die is still at work here. Shooting an enemy reveals the amount of damage caused, which is based on a number of behind-the-scenes factors, so shooting someone in the head does not automatically kill him like it does in typical military shooters – it definitely is highly possible if you're using a sniper rifle, but if the enemy is levels above you or has a strong shield, don't say I didn't warn you.

The original four protagonists play a big vocal part this time around.
More or less, the game is the ideal setting for someone that depends on the numbers game, and it's hard not to enjoy because it is continually giving you loot. You can barely walk a foot in Pandora, the planet on which it takes place, without encountering some kind of container to open. These range from small boxes with stacks of cash to huge chests with elaborate opening mechanisms containing rare weapons and ammo. In fact, there are so many, it is almost arduous to seek out every container in a small area, but the game rewards you with some precious finds sometimes. Borderlands 2 threw in extra rewards for killing, using different weapons, exploration, and even opening containers via its Badass Ranking system. Performing all varieties of challenges that are entirely based on playing the game, you are frequently rewarded with Badass tokens which boost different characteristics as you redeem them. It is literally impossible to play without earning them, which is what makes playing the game continually rewarding on top of the leveling and skill point system. These Badass boosts also apply to all characters you create for the game, so starting over with a different class can still come with a little help (if you don't turn the feature off).

Moving around Pandora and shooting your foes is all fairly simple to control. I am currently playing on a PC, and the keyboard and mouse layout is similar to other shooter titles. It is also completely customizable if it doesn't meet your specific needs. Personally, I remapped the melee button, V, to my middle mouse button to keep the majority of attacking on the mouse like it should be. Each character has a remarkably high and floaty jump, which is useful for navigating the terrain and finding additional secrets on far off ledges. It definitely does not resemble a realistic jump that a human could perform, but the majority of the game is exaggerated in its style. This sequel also improved the running speed from the first game, so now one can breeze through a pile of dead bodies on the way to an area's exit with ease. The only problem is that the land has occasional tiny hidden walls preventing the player from moving forward if he/she doesn't jump over them. Seriously, you could be running along a road and get stuck on the edge of a small flat rock that is exactly the same as one you simply ran over earlier. When trying to run and strafe around enemies, it can be very frustrating to stop in your tracks because of a pebble the game decided is abnormally tall. (Note: I personally call this frustration, Geometry Wars.)

I know this looks like a normal tea party, but it isn't. It really isn't.
Probably the greatest glory of Borderlands 2 is its presentation. The completely cel-shaded graphics make it stand apart from every other shooter and most other RPGs. The environments and enemies are all really bright and colorful, and there are many animated elements abound, especially if you play on the PC with its added particle effects. Characters are also more animated this time around with exciting features like moving lips and limbs that the first game didn't find as important for some baffling reason. None of them are too over the top, but at the very least, they move around the environment instead of acting like mission boards stuck in place. The game also went bigger with explosions, both bombs and bodies, which makes the battlefield more exciting to navigate and watch during intense firefights. The AI of the enemies has also been upped a little. Notably, humanoid characters will actually dodge and move around as you shoot, and the variety in the packs you face means dodging Psychos coming right at you while avoiding gun fire from enemies afar. There are also some fun areas where the enemy types are varied, involving two or more species, who may or may not fight each other in between attacks against you. It is very frenetic, and often it can be challenging to deal with if you're like me and lack a real tactical approach to shooters. (My approach: "Please don't hit me. Please stay in place while I line up this sniper rifle crosshair. Thank you for participating in your death. Have a nice day.") Every now and again, this new AI initiative to move around a bit more can break the immersion when an enemy spends his entire time dodging or hopping between platforms while you just watch in curious awe.

The music is also way improved. Although the soundtrack features a similar combination of Jesper Kyd, Raison Varner, and the Sonic Mayhem duo (absent: Tim Larkin of Myst: Uru and Myst V fame), the background tracks are more present and demand more attention. Aside from the intensity of music during battle, the ambient and undulating tracks in the Caustic Caverns or the Wildlife Exploitation Preserve bring a lot of delight while you meander through their maze-like environments. There is also a special place in my heart for the song that plays during the gauntlet in Fink's Slaughterhouse. There are still some songs in more desolate areas, which go mostly unnoticed, but the overall execution is more attractive.

I went looking for a hotel room, and then I remember that you don't sleep in video games. I'm gonna go.
The final evidence of the ante being upped is the story. Let's be honest. The first Borderlands didn't have much of a story. You landed on Pandora and went looking for a fabled vault, and that was kind of all it gave you. The ending was also sudden and on the side of WTF. Borderlands 2 fixes that by providing more explanation not only for your current actions but for the events of the first game, too. The four protagonists are all back and play a heavy role in leading you along your bread crumb trail towards the ending. Taken out of the player's hands this time, they are given the opportunity to interact with each other more and be the sources of much of the game's humor  Although there is a linear set of story missions to pursue, the game also features a ridiculous amount of side quests. However, compared to the first game, even the fetch quests manage to engage the player with the insane characters more, sometimes via their constant comments on whatever you're doing or via ECHO recording you find littered about. (I particularly enjoyed the awkward recordings of Lillith and Roland you find on one side quest.) Even better, many of the side quests are now multi-part affairs which sometimes take you to multiple locations you wouldn't have explored otherwise. Written mostly by Anthony Burch, known for his video web series with his sister, "Hey Ash Whatcha Playin'?", the plot is a thousand times more intriguing, funny, and complex. There are some sad moments, too, which I was not prepared for at all. It all goes a long way towards immersing the player in the game.

I'm still playing the game and will probably remember more to comment on when I write the second half of this review. For now, all I can tell you is the Borderlands 2 is an engaging and rewarding experience that goes a long, LONG way towards improving upon its predecessor, which is now unmistakably barren compared to this iteration. Oh yeah, it also doesn't take place almost exclusively in the desert. You're welcome.

Part II

All images taken via Steam's screenshot feature.

No comments:

Post a Comment