Experiencing the dark vacuum between failure and success.
As much of a mystery that video game development remains to most gamers in general, it would appear that the world of indie game development maintains a more nebulous reputation. It is often easy to just imagine two guys goofing off in their parents' basements lobbing ideas back and forth at each other in a creatively nurturing environment. You can almost smell the Hot Pockets. I, too, am guilty of imagining my favorite indie games being produced in such a fruitful atmosphere. Indie Game: The Movie offers a stark contrast to the buddy comedy imagining of independent game development, and it drags the viewer into a rather dark emotional place that could exist in all of us; it just takes the right close-to-home project to suss it out.
Fez creator, Phil Fish, laments at his hotel's bar. |
The two games featured in Indie Game: The Movie follow different paths towards the end of the film. Super Meat Boy is near the end of its development cycle, and two friends, Edmund McMillen and Tommy Refenes, are both cracking under the pressure of completing the game to make a special deadline for Microsoft (the game was developed for the Xbox 360). Edmund, a noted graphic artist and video game designer, lives far from Tommy, in a house shared with his wife, Danielle. It is clear that the couple dreams of a better life for themselves involving a bigger house and a sphinx kitten, but the long time it's taking to finish the game has left money tight, and the amount of time Edmund spends working each day leaves his relationship with his wife less than idyllic. Tommy, the main programmer, on the other hand, lives at home with his family, but while he lacks his own family and property to support, he clearly fears the void that would be left by an unsuccessful game launch. He remarks that his parents had to refinance their mortgage four years before paying it off, and he clearly wants to reward them for their continued encouragement. These two friends clearly have a strong bond, but there are not a lot of good times or laughter to watch. Perhaps in an effort to build tension from the start, Indie Game starts with the Super Meat Boy launch day, and a frantic Tommy is panicking because the game is no where to be seen on the Xbox Live Marketplace.
Tommy Refenes, Super Meat Boy programmer, works alongside an obscured Edmund McMillen. |
These are some dark tales, and the filmmaking never severs the disparity felt in Indie Game: The Movie. Save for a few moments, the interviewer remains absent, and there is no narrator. The developers tell their stories either to the camera or through their actions as they reach certain milestones on the way to the end of the film. Although video game fans are already aware that both games were successfully released to critical acclaim and significant sales numbers, these facts do not lessen the drama. To the film's credit, it never tries to make any statements about the video game industry itself, nor does it directly critique Microsoft or other publishers of digital content. It remains focused on these two development stories, perhaps in a futile effort to remind the fans that there are real people behind these games, and critique is not dispersed over a team of a thousand designers and programmers. Jonathan Blow of Braid fame is also featured for commentary. Although his game had been released to the public several years before (and Edmund McMillen contributed art to it, which was never used), Blow's presence offers a dissenting opinion on the aftermath of success; what happens when people love the fruits of your labor, but they don't understand it the way that you do? In his case, you take to the Internet to explain yourself.
For your consideration. |
Minor missteps aside, Indie Game: The Movie is a worthwhile and unexpected trip for the psyche. You will not learn how games are made or the secrets behind game publishing. Most likely, you will come away from the film with the understanding that choosing to work on a huge project with minimal help has major consequences, and the risk of failure becomes the elephant in the room the longer it takes to complete. Wrought with emotional tension and drama, it is a must for video game fans who are remotely curious about what happens before the fun.
Images taken from Steam.
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